by Zachary CollinsView on GitHub
Fluid Simulation
Basic fluid sim build based off the Navier-Stokes Equations Uses a grid of average densities/velocities to approximate a particle simulation. Assumes that the fluid is incompressible and that there are no boundaries
PythonSimulation
#Project Overview
Fluid simulations are used in a wide range of applications, from video game graphics and special effects to scientific research. They allow us to model and visualize how fluids like water or air behave in various scenarios.
Ill write more about this later